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Played first game of 2.0 just now. Played 750 straight kill each other, warrior nation v union.
A lot of rules mistakes, and playing the faction wrong but still had a good time.
I only played a handful of 1.0 but always felt something was a bit off about it. like it didnt know if it wanted to be skirmish or a wargame. 2.0 seems like its more solid on what it wants to be. Having units, making things more survivable makes the game feel a lot better to me.
Action card system. Seems fine, there was randomness but never felt that i couldnt do what i wanted with models.
Adventure cards. Simple ways to grab VP or get small bonuses. Seemed ok, but could maybe be a bit more adventurous with the objectives?
Taking hands in units. Really liked this. Made gameplay smother, and with the rules changes hands actually felt like they were worth taking.
Fortune. The change from influence to fortune seems great. not having to pre-use the token is a huge plus for me.
Only thing that felt off a bit was that everything seemed really accurate. Maybe we were both rolling hot, but it seemed that most models that shot, hit. Anybody else had the same experience?
All in all i enjoyed playing and am looking forward to testing the rules more.